﻿using OpenTK;

namespace Chimp.Core.Physics
{
    public class ChimpRBP : ChimpBase
    {
        public static ChimpRBP Active;
        // public World W = null;

        //public FixtureFactory FF;
        public ChimpRBP(float gravx, float gravy)
        {
            Active = this;
            
            //   W = new World(new Microsoft.Xna.Framework.Vector2(gravx, gravy));
        }

        public override bool OnUpdate(Vector2 pos)
        {
            base.OnUpdate(pos);
            // W.Step(0.1f);
            return false;
        }
    }
}